Module 2 - Your First Painting
Martello Tower : Jersey
Pencil : 2B
Brushes and Paints
Rigger No 1,
Golden Sceptre 3,5, and 8
Paints: Ultramarine Blue, Burnt Umber, Light Red, Raw Sienna.
- Place your board horizontally and in the landscape position.
- Draw a faint line with your 2B pencil, nearly half way down the paper
from edge to edge, use a ruler if you feel insecure
- Draw the Martello Tower and Plinth, using a ruler for the vertical
- Draw the sand dunes at the left hand side, noting the recess, and
draw the sailing dinghy.
- Draw the slither of sand pushing out into the estuary
- Draw the outline of the two bathers
- Draw the promontory on the right hand side
- Place the direction of sunlight on to your gummed strip (top left
Basic Water Colour Techniques
- Form a pool of dense ultramarine blue in your tray
- Using the No 8 brush, soaked in water, wash the sky surface and leave
to become damp.
- Apply ultramarine blue to the top edge sweeping from left to right
- Dilute the blue in the tray with water and apply to the previous run.
- Repeat until the lower half is barely coloured and the horizon is
- Mix raw sienna (yellow) with water, add a little light red and burnt
umber to give the colour of the sand dune and apply to the top surface
- Dilute this colour further and apply to spur above the dinghy as well
as the middle distance to give a shore effect.
- If the sky is dry, take the dense blue and apply as a strip to indicate
the horizon and sea interface adding water to create a graduated wash
down the page
- With diluted coloured blue paint around the spur to suggest water
- Leave to dry
- Mix two pools of burnt umber, dense and medium
- Apply the dense colour to the walls of the sand dune then whilst damp
add medium density burnt umber using No5 or No 8
- When dry, paint the Martello Tower using a mixture of raw sienna,
light red and burnt umber, note the tones light to dark (sunlight from
the left hand side.
- Work light to dark
- Using a light red/ultramarine mixture for the relief of the promontory
on the horizon.
- Using medium burnt umber and blue mixture, paint the rocks around
the tower and in the foreground using a No 3 brush
- Paint the dinghy with the same colour mixture taking care to note
its clinker lines using a No 3 brush
- When the Tower is dry using a No3 brush, use a blue, burnt umber mixture
for the port holes
- Using a No 5 paint the blue shadows in the water around the tower
, the promontory and foreground.
- Apply burnt umber shadows for the sailing craft
- Using a mixture of light red/ultramarine paint the two bathers and
- Using light burnt umber paint suggestions of rocks in the foreground
accentuating the base of the rocks with a denser colour.
- Using the No1 rigger sketch in the tufts of grass
- Using a No 3 paint in the sand dunes retaining fence giving the suggestion
- Stand back from the painting, half close your eyes to see if you have
created a good tonal response and decide if further application is needed.